Smol Sharks
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Smol Sharks

Total Supply
10,000
Mint price
FREE
Marketplaces
Trove
OpenSea
Smol Sharks are all about Size (measured in kg).
The bigger the shark, the bigger the $TEETH payout in the Ocean Zero game.
Size is based on inherent Rarity Boost and earned XP (Size = Rarity Boost * XP).
There are 8 Classes with varying Rarity Boosts:
Class
# of sharks
Rarity Boost
Common
8000
1
Robber
1000
10
Astronaut
500
25
Pirate
250
100
Lady
125
250
Mummy
44
1500
Alien
7
10,000
Ghost
1
25,000
Since Rarity Boost is inherent and cannot be changed, the only way to grow a shark is to get some XP.
Currently, the only way to get XP is to lock your Shark.

Lock-to-Grow

Smol Sharks introduces an innovative model called Lock-to-Grow. Unlike traditional staking/locking, Lock-to-Grow awards XP in full amount the moment a Smol Shark is locked.
Smol Sharks get 168 XP per week locked.
A locked Smol Shark can not be transferred.
Smol Sharks can be locked for up to 52 weeks.

Example

If a Smol Shark is locked (becoming non-transferrable) for 52 weeks, it gets 8,736 XP (52 * 168) immediately (and not linearly over the locking period as one would expect with typical staking/locking).
This makes it possible for small fish to compete with whales:
Class
Rarity Boost
Locked for
XP
Size
Common
1
52 weeks
8736
8736kg
Robber
10
4 weeks
672
6720kg
Astronaut
25
1 week
168
4200kg
A Common Shark locked for 52 weeks beats Robber and Astronaut sharks locked for shorter periods.

Reasons to max-lock

Why would anyone lock their Smol Shark for 1 year?
The answer is simple: one would be willing to do this because they expect their $TEETH payouts to compensate for the inability to sell their Smol Shark.
A typical hypothetical scenario:
  1. 1.
    Buy a Smol Shark for 20 MAGIC
  2. 2.
    Max-lock it for 1 year
  3. 3.
    Play Ocean Zero and earn >20 MAGIC
  4. 4.
    Profit
Last modified 10mo ago