Smol Sharks
Smol Sharks are all about Size (measured in kg).
The bigger the shark, the bigger the $TEETH payout in the Ocean Zero game.
Size is based on inherent Rarity Boost and earned XP (Size = Rarity Boost * XP).
There are 8 Classes with varying Rarity Boosts:
Class | # of sharks | Rarity Boost |
---|---|---|
Common | 8000 | 1 |
Robber | 1000 | 10 |
Astronaut | 500 | 25 |
Pirate | 250 | 100 |
Lady | 125 | 250 |
Mummy | 44 | 1500 |
Alien | 7 | 10,000 |
Ghost | 1 | 25,000 |
Since Rarity Boost is inherent and cannot be changed, the only way to grow a shark is to get some XP.
Currently, the only way to get XP is to lock your Shark.
Lock-to-Grow
Website: https://lock.smolsharks.lol
Smol Sharks introduces an innovative model called Lock-to-Grow. Unlike traditional staking/locking, Lock-to-Grow awards XP in full amount the moment a Smol Shark is locked.
Smol Sharks get 168 XP per week locked.
A locked Smol Shark can not be transferred.
Smol Sharks can be locked for up to 52 weeks.
Example
If a Smol Shark is locked (becoming non-transferrable) for 52 weeks, it gets 8,736 XP (52 * 168) immediately (and not linearly over the locking period as one would expect with typical staking/locking).
This makes it possible for small fish to compete with whales:
Class | Rarity Boost | Locked for | XP | Size |
---|---|---|---|---|
Common | 1 | 52 weeks | 8736 | 8736kg |
Robber | 10 | 4 weeks | 672 | 6720kg |
Astronaut | 25 | 1 week | 168 | 4200kg |
A Common Shark locked for 52 weeks beats Robber and Astronaut sharks locked for shorter periods.
Reasons to max-lock
Why would anyone lock their Smol Shark for 1 year?
The answer is simple: one would be willing to do this because they expect their $TEETH payouts to compensate for the inability to sell their Smol Shark.
A typical hypothetical scenario:
Buy a Smol Shark for 20 MAGIC
Max-lock it for 1 year
Play Ocean Zero and earn >20 MAGIC
Profit
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